![]() ![]() I’m more than happy to hear them out.Īll I want is for blizzard to actually do anything instead of leaving us lock inside a closet in the basement like they currently have us If someone else thinks they need other changes, less changes or more changes. The lvl 60 row needs to get a look at as it has been dead in pve forever.Ĭleave should have its cd removed and it’s damage lowered to give us a spamable aoe ability (with butchery remaining as is)Īnd lastly I would like emphasis on this to point out this is just a personal wish rather than something I need real fixing: kill command should be replaced with the original legion flanking strike both to separate survival from BM and to give more melee specific abilities to surv since currently only our autos and MB actually requires us to stay in melee range.Īgain this is all my opinion. Serpent sting should be made to scale with the same formula as other dots do.Ĭharkrams should be either moved to another row, made baseline or replaced with a more beneficial talent to compete in the row. I believe MB and AP’s two kill command stacks (leaving the 30% damage increase as the actual talent) should become baseline. This post is about reminding blizzard that Survival is currently the ONLY spec that has yet to recieve even ONE mechanical update since the start of alpha and beta! I know how much that ol’ wound still hurts. If we cannot have Ranged Survival, lets at least fight and bring our voices up so that Blizzard gives us a GREAT Melee Survival! So rather than reminicense about the good ol’ days I will instead advocate for Melee Survival to at least get the sorely needed updates it needs. My biggest dream is for Ranged Survival to one day come back as a fourth spec, but I see the chances of this happening anytime soon as very small to none at all. I do have never considered Ranged Survival and Melee Survival to be the same spec, they simply share their names just like Paladin Protection and Warrior Protection do. But I honestly ended up liking our new Melee Survival. I started playing in WoD launch and right away got very attached to Survival, I mained the spec throughout the whole expansion and I wept when the changes were announced.Īt first, I decided to stick with Survival entirely out of stubbornness. I understand your grievance, I honestly do. Survival was at its best as a purely ranged spec. What kind of useless argument is “if you ignore everything that’s different, they’re the same spec!!”? “Besides 3-4 core DPS abilities”? That would be almost the entire core gameplay, so yeah that would actually be pretty substantially different to MM. You might have a valid complaint in saying that ranged SV was too easy but thinking that the ES clipping was some great mechanic that made the spec so much better is wild. It’s not obvious to a new player that using Explosive Shot as soon as its available can be a bad thing due to DoT clipping and it really interfered with the flow of the spec. It was a terrible way to add a skill cap to a spec because it was unintuitive. ES weaving was a lazy and uninteresting mechanical “trick”. Problem remains that besides 3-4 core DPS abilities Ranged Surv would still mirror MM in every other ways. MoP Survival was just mindless, specially during SoO. Glad you at least picked Cata and not MoP. ![]() The lvl60 row is dominated by Bloodseeker with the other two talents never being viable I am not asking for literal buffs for either thought, I am asking for the row to be redesign, Blizzard can do whatever they want with it.Īgain so you get it into that head of yours, I am NOT asking for DPS increases, I am asking for mechanical updates, If these changes were to add more DPS then I am FINE WITH BLIZZARD NERFING US NUMERICALLY TO KEEP US IN LINE Serpent Sting scaling like the rest of the dots making scaling more intuitive and flow naturally it does not mean more dps it means Serpent Sting remains relevant in our rotationĬharkrams currently competes with two very powerful talents which makes it a dead Talent that will never be used, So I recommend it being looked at not for its damage to be increased Just like BM has two Barded Shotbaseline to avoid this same issue Kill Command having two stacks baselines counteracts the issue of us getting double procs and one going to waste. Get it thru your thick bloody head once and for all. Blizzard can tune things to avoid making Survival overpowered. Thank you for ignoring my disclaimer.Īgain, I am not advocating for any number changes. I stated this was only a very personal dream, I’m 100% okay with this change never happening. Players have asked for more class identity. But that is the opposite of feedback they have gotten. ![]()
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